Beginners Guide to Learning 3D computer Graphics

If you're interested in making either 3D animations visual effects games Vr or 3D printing? Then this is the infoTalk for you this will give you an introduction to 3D from a complete beginner? Perspective by answering these two important questions Where should I start and what software should I be using? So let's start with this first one 

There's a lot of buzzwords related to 3D. you've got 3D gaming 3D printing Animation Vr. The archive is visual effects and many more, so if you're confused I don't blame you Well regardless of what field you want to specialize in a basic understanding of 3D is Necessary for all of these and what you learn in one field can often be transferred to another Like let's say you made this one character Well that character could be rigged and animated to create an animated short Or it could be exported to a game engine and used as a playable character 

It could be 3D printed to make a little chess piece it could be injected into a Vr World or it could simply be rendered as a still image So getting started in any of these areas requires this basic understanding of 3D What are the basics well they could be summed up as follows? Modeling an object by creating a cage and moving it about till it forms the shape of your object textures or materials to make the surface look real when it's rendered and Lighting to create a pleasing final image when it's rendered These are what you could call the three building blocks of 3D now when you get more advanced. 

You'll learn about other stuff like Animation or compositing but 95% of what you want to make in 3D, we'll use these fundamentals and by the way if you're interested in learning any of this stuff Stay to the end of the and I'll suggest a series for you to start on So that's where to start learning the fundamentals Now the next question that follows. This is a big one What software should I be using and this has made all the more daunting by the number of software choices? Now some people will say that you should be [using] whatever the large studios are using but there's not really industry-standard studios today typically use a range of different software's for different things and Some studios like Pixar use their in-house software that isn't even available to the public But the good news is that if a studio likes your work. It doesn't matter. What software you use Art is their number one priority, if you've got a great Portfolio? You're already in Provided they're not on a tight deadline most studios will train you if you don't already use the software that they do Case in point you on Leonard who uses Blender when he got a job at animal logic on the Lego movie they used XSi so his first two weeks on the job was to learn it and Since he already knew the fundamentals of animation, and theory in Blender That was easily transferred to xSI and once he learned it.

 He was quickly up to speed with the rest of the studio So trust me a lot of beginners get hung up on using. What the studio's use But it's really not that important in my opinion your priorities for choosing a software should be one it's inexpensive [especially] while learning to its functional to what you actually want it to do and three it's easy to learn so it's for these reasons that I recommend that everyone start with Blender and I don't just say this because I happen to have a called Blender guru I say it for several reasons The first reason is that of all the choices blender is the only one which is 100% free you don't have to buy expensive software licenses or apply for Limited student discounts, it's free and it always will be Now when you're just starting out This is really important because you don't yet know if you'll even like 3D yet I'm just being realistic here because I know people it assumed that the only way to learn 3D was to enroll at a college spend up Wards of $100,000 in student loans pay for expensive software licenses and then after two years have the sudden realization The 3D wasn't what they expected Now if they had started learning Blender at home Followed some free website tutorials. 

They would have spent $0 and Honestly, they [probably] would have enjoyed it more So blenders free but the next natural thought then is blender as good as the expensive alternatives After all what's all that money go to if it's not to make them better Well, just like how Wikipedia crusts and carter money doesn't always equal better Blunder is developed by volunteers around the world which has its pros and cons but one of the advantages is [that] you often get features that users truly want whereas a public company often need to do a cost-benefit analysis to justify development time to their shareholders But the real secret [sauce] of Blender And this is the thing that really separates it from other open-source software's is the open movies Ton Rosenthal who is the creator and founder of Blender? Realize that without a real project to test blender on that they never know what features were necessary to make Blender production-ready So in 2005 he came up with the idea of open movies Short films that were made with blender so they could learn the crucial features that artists need They started with elephants dream in 2005 which Led them to develop the compositor Then big buck bunny which helped them to develop for rendering syntel help them develop smoke simulation tears of steel for camera tracking and visual effects and Cosmos laundromat for improved painting and performance among other things there are even more open movies I haven't mentioned yet But if you want to binge-watch some great short films while also seeing what blender can do I recommend watching cosmos laundromat? Common on Des - you can click the buttons here to watch them directly These open movies have helped let to go from being a low-key hobbyist tool to something. That's truly Production-ready with Blender you could render photo realistic images model and Sculpt characters create realistic environments Architecture Fire smoke Fluid object simulations camera tracking compositing and much much more Tony dehose from Pixar said that blender can do almost everything that Pixar? In-house software can do and that a bunch of guys who use a blender in their garage will be the next Pixar. 

So that's what Blender can do Before I close I'll mention the final reason that I think beginners should start with Blender And that's the community in terms of search volume Blender dominates website with several websites like myself regularly making free tutorials on characters environments cars or almost anything you want to make I've Heard from users of other packages that this is one of the Blenders very strong points The community seems to want to give back and as a result, you'll find people online That is constantly going out of their way to offer help There's an active Blender subreddit a dedicated blender stack exchange a blender news site and a blender art form So if you're looking to get started in a 3D blender is a very solid choice now I personally have been using blender for 12 years, but I started in the exact same position that you're in right now.I taught myself how to use Blender by following some free tutorials that I found online But today, I teach others to do the same so through this website Blender guru I make Blender tutorials And I show people how to use a blender so to help beginners like yourself what I've done is I've created a special website course that will show you a complete Introduction to Blender so how to use the interface and then how to do everything that I just mentioned so the basics of modeling Texturing and lighting and how to create your very first scene, so if you're complete [beginner], and you're looking to get started in Blender I recommend giving it a watch which you can do right here by clicking That little button and that will take you there otherwise. 

Thank you for reading and stay safe,stay home.